AI Insights · Timothy · January 2022
Top 5 Ultracasual Games on Android in Middle East Q4 2021
Explore the performance of the top 5 ultracasual games on Android in the Middle East during Q4 2021, with insights on downloads, revenue, and active users.
In the fourth quarter of 2021, the ultracasual gaming segment in the Middle East showed varied performance across the top 5 games on the Android platform. Here’s a snapshot of their trends in weekly downloads, revenue, and active users, based on data from Sensor Tower.
Slime it: Slime Game Simulator saw a decline in weekly downloads from around 2.5K in late September to 450 by the end of December. The game's weekly revenue peaked at $901 at the start of October and then fluctuated, settling at $325 in the final week of December. Weekly active users mirrored this trend, falling from 2.2K to 428 over the quarter.
Jelly Dye: Jelly Games & ASMR maintained a more stable performance. Weekly downloads started at nearly 24.2K, with a peak of 32.9K in mid-October, and closed the quarter at 17.5K. Revenue remained consistent, hovering around $93 to $96, ending at $69 in December. Active users peaked at 75K in mid-October and ended the quarter with 44.4K.
Diamond Painting ASMR Coloring saw varied weekly downloads, starting at 12.1K and ending at 9K. Revenue showed a gradual increase, peaking at $90 in early December before falling to $46 by year-end. Active users fluctuated, peaking at 38.2K in late November and ending with 34.4K.
Goo: ASMR Slime Simulator faced a significant drop in weekly downloads, starting at 6.1K and plummeting to just over 200 by the end of December. Revenue remained relatively low, peaking at $86 in mid-October and closing at $36. Active users started strong at 48.9K but declined to 35.4K by the end of the year.
Antistress - relaxation toys experienced substantial growth in weekly downloads, peaking at 73.2K in early December before falling to 23.6K. Revenue showed a steady increase, reaching $99 in the week of December 20. Active users saw a dramatic rise from 48.2K to 314K, before settling at 208.5K by year-end.
For more insights on the performance of these and other apps, visit Sensor Tower.